“In many ways, we see the universe as a bigger thing. “Definitely what we have mapped out is a longer thing than the first game and a sequel there is more to it,” Lake said. “More or less straight from getting Alan Wake shipped, we were working on a sequel and planning on a sequel.”Īnd it’s not just Alan Wake 2 that Remedy was planning on. ![]() “Near the end of Alan Wake, we were sitting down and talking about the sequel and where we should be taking it, on a detailed level,” Lake said. We knew we would have to iterate and refine, but there was always a rough road map there.”Īs Alan Wake neared shipping in 2010, the team started focusing on making those rough plans more concrete. “For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes. That taught us that with Alan Wake and everything we do, the idea of a sequel and sequels has to be there from the beginning. “That proved to be a challenge when making the sequel. “I, for one, happily killed almost every character in Max Payne,” said Sam Lake, Remedy’s creative director and head writer, in a recent Polygon interview. As Wake digs deeper into the story, it becomes clear that things aren’t exactly normal in Bright Falls and that elements of a novel he doesn’t remember writing are coming to life.Ī concept sketch of a Bear Boss Taken. In Alan Wake, players take on the role of the titular antihero, a bestselling thriller novelist who is trying to figure out what happened to his wife during a vacation in Bright Falls, Washington. But then the game, like its fictional protagonist, simply vanished. Remedy even created a functioning internal prototype. It sold more than 3.2 million copies, and its story concluded with a confounding cliffhanger that launched many theories and extensive analysis. Back at Kotaku, I wrote that the game helped to redefine interactive storytelling. Writers from publications like the Associated Press, The Independent and The Daily Telegraph praised the game’s pacing, its look and its storyline. It showed that episodic gaming could be compelling when released as a package, that narrative was important in games, and that violence and gore aren’t the only way to scare in an interactive experience. In 2010, the original Alan Wake, published by Microsoft, hit the Xbox 360. Control is very much an expression of that.Alan Wake 2: For a passionate, perhaps not big enough, fan base, just hearing the name of that title can’t help but kickstart a jolt of excitement. That's part of the exhale after Quantum Break. The smartest thing for us is to do what we believe in, be ready to be a bit weird, be controversial even - let's try to make a statement than play it safe. "This is our own IP, we decide what's going to happen with it. ![]() "Let's be honest, we're not one of the massive studios around the world, but we're still independent," Control director Mikael "Mixu" Kasurinen told me when I visited Remedy earlier this year. Following Control's release in late August, there will be a year of new stories and missions due after. What this means for the future - whether new Alan Wake games might follow, or perhaps a port for other consoles - remains to be seen.įor the moment, Remedy is building Control - and has said it wants its new franchise to be just one part of a wider universe it would like to delve into. Remedy has since made a point of saying its future now lies making games for all platforms - and Control was announced last year during PlayStation's E3 2018 press conference. ![]() It's fair to say the relationship between Remedy and Microsoft was left strained by the pair's last project together - the live-action TV/game hybrid Quantum Break. Now busy crafting the very promising-looking Control, Remedy today told investors it would earn approximately €2.5m of royalties for "previously-released games" this year, after ownership of the spooky novel-writing adventure-shooter "reverted" back to the studio. ORIGINAL STORY 11.30AM: Remedy Entertainment has regained the publishing rights to Alan Wake from Microsoft. We are fully focused on Control releasing on 27th August."ĭon't expect to hear anything more on Alan Wake until after then - but it sounds as if a PlayStation release is on the cards. "The only thing we want to clarify, now that Remedy owns the publishing rights, is that we could bring Alan Wake to different platforms if we so choose," a Remedy spokesperson told me this afternoon. UPDATE 2.30PM: Speaking to Eurogamer, Alan Wake developer Remedy has teased the possibility of a multiplatform release for its previously Microsoft-owned hero.
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